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AI Insights · Timothy · July 2022

Top 5 Cartoon Fantasy Games Performance in the US Q2 2022

In Q2 2022, top cartoon fantasy games in the US saw varied performance trends with notable increases in revenue and active users for some. Data from Sensor Tower reveals insights into downloads, revenue, and active user metrics.

Top 5 Cartoon Fantasy Games Performance in the US Q2 2022

In Q2 2022, the top cartoon fantasy games on a unified platform in the United States demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here are the detailed insights from Sensor Tower.

Candy Crush Saga, published by King, showed a consistent revenue pattern throughout the quarter. Weekly revenue peaked at approximately $10M in mid-April and remained strong, closing the quarter at around $9.9M. Downloads fluctuated, starting at 235K in late March and ending at 190K in late June. The game maintained a robust active user base, peaking at over 3.1M in mid-June but concluding the quarter with around 2.7M active users.

Pokémon GO from Niantic, Inc. experienced significant revenue growth, reaching a peak of approximately $7.7M at the end of May. Downloads showed a notable increase, particularly in late May, where they surged to around 213K. Active users remained strong, peaking at over 15.9M in mid-June and ending the quarter with around 15.5M.

Bingo Blitz™ - BINGO Games, published by Playtika Santa Monica, LLC, maintained steady revenue, peaking at around $3.9M in the final week of June. Downloads showed moderate fluctuations, peaking at 45K in early May and dipping to about 31K in mid-June. Active users remained relatively stable, hovering around 300K throughout the quarter.

Candy Crush Soda Saga, another hit from King, saw a peak in revenue at approximately $3.9M in mid-April, with a slight decline towards the end of the quarter, closing at around $3.1M. Downloads reached a high of 91K in early May, with active users peaking at over 1.1M in mid-June but ending the quarter at around 997K.

Toon Blast by Peak Games experienced a steady revenue trend, peaking at about $2.9M in late March and ending the quarter at around $2.6M. Downloads varied, with a notable high of 78K in early April and ending at around 62K in late June. Active users saw slight fluctuations, peaking at over 1.4M in late May and concluding the quarter at around 1.3M.

These insights underline the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022